News, PC, PlayStation 3, Xbox 360 Arlie David News, PC, PlayStation 3, Xbox 360 Arlie David

Battlefield 3 Actual Game Footage and Unlockable Full Trailer

Watch the actual in-game footage from Battlefield 3 below and help unlock the full 12 minute trailer in Facebook.

There is a full 12-minute video with commentary unlockable in the Battlefield Facebook page. It will only be unlocked if the page reaches 1,000,000 likes. Help unlock the video by liking the page and share it to your friends.

[youtube=http://www.youtube.com/watch?v=TfrrAp1blaM]

Battlefield 3 is expected to release Fall 2011 on PC, Playstation 3 and Xbox 360.

Read More
News, PlayStation 3 Carlos Hernandez News, PlayStation 3 Carlos Hernandez

Impressions: SOCOM 4 multiplayer Open Beta

Played SOCOM 4 last week to see what their multiplayer has to offer and how it stands out from the rest. Well, the Open Beta should be over by  now and after a few hours of game time it felt like it had nothing special. But what I noticed is the fact that it feels and sounds similar to a previous game Zipper Interactive released a year ago.

MAG is what keeps popping in my head when I was playing the multiplayer Open Beta. So much small things kept reminding me about MAG. Like the look of the Heads up display to the sound effect used when you get a head shot. It maybe just me but it seemed like they didn't exert that much effort in giving SOCOM 4 its own multiplayer feel.

Graphics in SOCOM 4 are amazing. It's well detailed so good job Zipper. But I think that's the only thing that caught my eye really. This year is all about shooter games, especially first person shooters, and from what i experienced in SOCOM 4's beta it's not enough. With how the multiplayer feels right now, it might not mix well with the rest and people might forget about it real quick.

Connection in SOCOM 4 is solid. I never had lag problems and compared to other developers, Zipper knows how to make it feel as if your playing through LAN no matter what country you're in. Zipper pulled off 256 players in one match with MAG so 32 players for SOCOM 4 must have been a walk to the park.

During my time with the Open Beta there was only one mode available and that was bomb squad. There's three bombs scattered around the map and one team is tasked to defuse these bombs using their Bomb Technician while the opposing team defends the bombs until time runs out. When one round is over, teams switch roles. It's a fun mode since a random player becomes the Bomb Technician and only he can defuse bombs. You'll have to escort that player to the bombs location So teamwork is key. Just like any other multiplayer that urges you to work together, you don't see it. It looked like it was every man for himself and our Technician usually dies since he goes Rambo all of a sudden. But that really isn't the issue here since it's present in anything multiplayer. The Bomb Technician is equipped with a different loadout. He's equipped with an automatic shotgun,a grenade launcher and fully covered in body armor so he can take a few more hits than the usual player.

The leveling system was the biggest letdown. It was completely dull. You level up and when you reach a certain level you unlock more weapons and equipment for your loadouts. It's pretty straightforward and yes some multiplayer games have similar setups but those games had other things going for them. SOCOM 4 in multiplayer had nothing unique aside from it being a third person shooter.

It's not out yet and I maybe a little harsh getting info from a beta but I also consider a beta as a demo. An  Open Beta is pretty much a demo already. I know I'll experience  bugs that might affect game play but I saw the concept and the feel of the gameplay. What I saw was not enough for me to get the game on day one. The only saving grace for this game is the campaign mode and lets just hope the campaign shows similarities to the older SOCOM games because i didn't see anything in the multiplayer .

Read More
News Miguel Mendoza News Miguel Mendoza

Streets of Rage 2 available iOS

In light of the demise of Streets of Rage Remake, which was a downloadable game on the PC for free. SEGA is going to sell you Streets of Rage 2 for $2.99 for your iOS device. Way to play the good guy, SEGA. Bravo.

[youtube http://www.youtube.com/watch?v=DkI6Iw1xJoM&w=480&h=390]

Read More
News Miguel Mendoza News Miguel Mendoza

Activision argues that they are "not evil"

Looks like someone's feelings got hurt. And that someone is Bobby Kotick, if you search his name on google images, you will find his face devil horns pasted on top of his head which really brings out his eyes. At long last, all our bitching finally got to the guy.

Here are Jim Sterling's exact words on the matter.

From Destructoid;

Monolithic empire Activision has argued that it is not monolithic empire, arguing that its reputation as a festering hub of evil is the price of being the number one publisher in the business. I'm sure the goat sacrifices and that time they raised Heinrich Himmler from the grave had nothing to do with it.

"Before our merger with Blizzard, becoming the number one publisher from a revenue perspective, we were always known as the warm and cuddly Activision; the scrappy, loveable number two," offered dev relations head Dan Winters. "As soon as we became the number one and we develop broader perspectives, perceptions started to change a little bit. We've worked very hard, and continue to do so, to let people know that, you know, we're the same guys, we really are. We haven't changed! I'm the same guy that I was before the merger, as are most of us.

“We're the same organisation. We haven't gone out and hired 3000 people. Our ability to scale and move quickly is the same as it was before. We're not this big, monolithic empire that's making decisions in a dark room, we're still very collaborative. We still have the same healthy respect and appreciation for talent that we ever did."

He also argued that studios are allowed to keep their identity and that Bobby "Basically Satan" Kotick has personally worked to do this.

That's all fine, and I personally can attest that individual Activision employees are lovely people, but that doesn't change the fact that Activision will whore out a series and then suddenly drop it when it becomes too saturated, that it won't put faith in games that can't be turned into massive franchises, and the fact that Kotick constantly makes himself sound like a cock. That's nobody's fault but Activision's.

Activision's Dan Winters [GI.biz]

Read More
News, PC Miguel Mendoza News, PC Miguel Mendoza

SEGA takes down Streets of Rage Remake

So SEGA has just crushed 8 years of hard work by taking down the Streets of Rage Remake off the internet.

The remake, which featured new characters, special attacks, enhanced music and graphics is no longer available from original sources, and any subsequent downloads have been flagged as illegal.

You what sucks though? The developers of the remake previously stated that SEGA knew of the projects existence and said that they had no issue with it. SEGA came back with an excuse about them needing to excercise their copyrights from time to time which sounds like complete BS at the moment.

Told you guys, shoulda got the remake while you had the chance. (Google for it, sources have told me its on megaupload *wink wink*)

Read More