Final Fantasy Trading Arts Kai Mini No. 01 – Cloud Strife
Possibly the most well known Final Fantasy character in the whole world, it's no surprise that the first figure of the Final Fantasy Trading Arts Kai Mini series of figures is Cloud.
The box goes through the same design with all the figures (at least, as of this post, until No. 06 Lightning). A clear window up front shows off the figures as well as the accessories that come with it while the back of the box shows various poses that the figure can do and all the signs and speech bubbles unique to this figure.
Cloud comes with a total of 4 interchangeable faces. The default small pupil angry eyes that seem to come with all the figures, a pair of neutral anime eyes, closed calm eyes and a blank face. Cloud also comes with 1 interchangeable hand to hold the Buster Sword. A base with the standard stand arms and sign clips is also included. Cloud's second body is him riding the bike seen in Final Fantasy VII: Advent Children. And finally 2 speech bubbles and a sign showing directions to various areas similar to the ones you would see in Midgar.
Aside from the ball jointed head, Cloud has 2 other points of articulation. His right arm is connected to his shoulder via a ball joint and since his right hand is removable, you have some extra wrist rotation.
Replacing the hand is simple enough. Though the extra hand holds the Buster Sword very well, the index finger and thumb were connected together which I ended up tearing when I stuffed the sword handle in. This left a white mark which I'm guessing is the underlying plastic color. Easily fixable but it might be a bother to others. The arm has no problem holding the weight of the sword so you can pose it in any way you like.
The 2nd body is attached to the bike and the effect is done via a head swap. Unlike the Lightning figure, where in you unpeg her legs and attach her whole upper torso to the 2nd body to have her riding the horse, Cloud's head swap is a more straight forward uproach. There are no connection points on the bike riding body to connect to the base with so the bike balances on its own. Though not the most stable of bikes, the figure can hold its own against gravity. Cloud will just be looking down for the most part.
My Cloud figure suffers the same problem I have with my Squall figure. The body doesn't attach well to the stand arms for the base meaning that posing Cloud on the base cane be a bit tricky. Again this does not mean that all Cloud figures are like that and maybe just be the luck of the draw. For it being the first figure in this new line, it's pretty darn good. I do wish that they went for the classic Final Fantasy VII Cloud instead of his Advent Children look.
Monday Impressions: Sony Meeting 2013 - The PS4 reveal
Last week, Sony jumped the gun and revealed the PlayStation 4, the successor to their 2006 console the PlayStation 3. The Sony Meeting was 2 hours long and didn't waste any time during the event. The console's big features and specs were covered, along with exclusive titles with third-party developers backing up the new system. It was a well thought presentation that focused heavily on the game developers and the gamers, but at the end of the day it just left more questions than answers.
I woke up around 6AM to watch the event live, and when 7AM hit, the first presenter gets on stage. With a small introduction, Sony announces the PlayStation 4, all our speculations were correct, now what is the console all about?
Better graphics and stronger specs is expected in new hardware, but what I got from the event was that Sony is focusing on making the console more developer friendly and more social. There was so much talk about the new share button found on the new DualShock 4 controller, making it one of the biggest feature for the console so far. The ability to share any video clip, screenshot, or even live stream your gaming session to friends and other players in PSN can all be done easy by pressing the button. Sounds cool, but how effective will it be? Also, did Sony take into account consumers with sub-par internet connection? The whole sharing aspect seems to require a decent connection speed to really utilize these features, so I still have my doubts with the whole social aspect of the PlayStation 4, and I really don't see that many people using it. We'll just have to see how fluid and easy it really is.
They also mentioned a feature where you get to play a game while downloading it, and the option to try out any game available on PSN on the fly. Sounds amazing, but brings me back to the same question - Is Sony considering all their consumers? With a bad internet connection, features like that will come out useless, making some buyers unable to fully maximize their investment. Sony is slowly moving into a more digital structure making online a must, to really enjoy everything. It is confirmed that you can still play games offline though, at least that hasn't changed.

8GB of GDDR5 is good news
When they were talking about the new console's specifications, the big news was the RAM. First rumored to be 4GB of GDDR5 RAM, Sony announced the PS4 having 8GB of GDDR5 RAM, a big upgrade if you compare it to the PS3's 512 GDDR3 RAM. This gives developers more room to breathe when developing games for the PlayStation 4. Many developers consider the PS3 the hardest hardware to work on, and it looks like Sony wants to change their image with game developers.
Another great thing to come out of the meeting was that Sony aims to create the PS4 as a center point for other products. The PS Move gets a new purpose for consumers who bought the motion controller, which I bet is gathering dust right about now. Media Molecule(LittleBigPlanet) is hard at work at a design tool that allows players to sculpt 3D objects with the use of the PS Move, and also allow them to make a puppet band presentation apparently. The presentation from Media Molecule may be the low point for some, but is actually a great avenue for potential. It's a great concept and from what we saw from LittleBigPlanet, there are tons of players that love to be creative. The PlayStation 4, the creative console they say.
The PS Vita also gets some love. The PlayStation 4 will feature remote play, giving the option to transfer any game you are currently playing on your HDTV to your PS Vita's small screen. This was shown during the presentation of Knack's gameplay, the first exclusive title for the PS4. If this remote play feature does get executed in most PS4 games, PS Vita will have a bigger purpose now. But that is if developers take into account in adding the remote play feature during development. It would require the effort from the game devs to implement the feature, so it's hard to tell if it will be available for all PS4 games.
After all the talk about the specs and the features, they shifted to the games. Sony showed a good mix of game engine demo's and exclusive game titles to really show the power of the new console. The Unreal Engine 4 from Epic Games and Square Enix's Luminous game engine makes an appearance, reminding us that we are entering a new generation. A new Killzone game and a new inFAMOUS game were pretty obvious reveals, and it's good to see a game like The Witness included in the reveal line-up, showing the world that Sony does want to create more artistic games similar to Unfinished Swan or Journey. Destiny, Bungie's next big title, shows up with new gameplay footage, confirming it as a next-gen title. I Still don't have a firm grasp on what Destiny is aside from it being an FPS, but it's good to see it coming to the PS4. But among all the game announcements, the biggest shocker for me was of Capcom's presentation of Deep Down and Blizzard entering the stage.
The part where I said "WHAT!?" during the presentation
When I say shocking, I mean in a weird and bad way. Capcom's Yoshinori Ono, better known for his work at Street Fighter 4, goes to the stage. At first, I was thinking a new Street Fighter? It didn't makes sense that a guy who revived the Street Fighter franchise comes to a Sony presentation. But Ono quickly state's that he's not here to talk about Street Fighter. Apparently he was there to introduce a new game engine from Capcom called the Panta Rhei. To debut the engine, a new game called Deep Down was shown by Ono and looked amazing, but was questionable. Is this game really on real-time? Even with the UI at the bottom left, it was hard to believe something like that was not CG. Deep Down(still a working title, thank god) made me put my guard up. It looks amazing, but I didn't want to get too excited. I'm still not convinced that the Capcom's new engine can produce a playable product that will look just like that. I'd love to be proven wrong though, but for now I'm not buying it.
Then we have Blizzard coming to the stage, after the people at Bungie showed Destiny. I'm sure I wasn't the only one at the edge of their seat when Blizzard showed up. Blizzard? On a Sony press conference!? All I could think about is, if this comes out as a new title from Blizzard, It's going to be huge! But no... all we get was a game that's reaching a year old. Diablo 3 was announced for PlayStation 4 and PS3, and I just literally felt my jaw dropped. This felt like the worse possible outcome. Why bring in a game that is not fit at all for console gaming. I was really hoping for a new franchise from Blizzard, but they dropped the ball on that one.
But not all was lost. When Ubisoft took the stage, I knew what was coming. Watch Dogs is confirmed as a next-gen title. A new playable demo was revealed showing the game's sandbox gameplay. This is one title that just looks amazing. This is the game that gave me goosebumps and is definitely in my buy list for next-gen games.
At the end of the presentation, the console was a no show. They never showed the console itself, Just the controller. I guess Sony wanted to act first, but not go all in. Not even a price point was given, which is expected since Microsoft has yet to reveal their next-gen console. But we do get a release window - Holiday 2013. Sony gave us a taste, and with two console's now revealed, the console war has officially begun. I'm sure Sony wanted to redeem themselves after the horrible reveal of the PS3, and I think they did with this Sony Meeting. Some might say it's a bit too early, but I think the timing was perfect. A great start, and the amount of information was enough to satisfy and keep people interested for more.
Looking forward
E3(Electronic Entertainment Expo) is coming up, and I'm positive that's when Sony goes all in. In fact, that's when all three go all in. Microsoft has yet to reveal their console(reveal possibly before June), and Nintendo is definitely going all out with first-party titles during this year's E3. For Sony, I'm expecting the price and how the console looks during Sony's E3 press conference this year, as well as more title reveals. Also, for all you Final Fantasy crazed fans, Square Enix confirmed during the Sony Meeting that a new Final Fantasy title for the PS4 will debut during E3, so look out for that.
You can find our full summary of the Sony Meeting 2013 here. Or, you can watch the whole 2 hour press conference yourself below.
Arenanet stays consistent with the monthly content updates, this month gets a trailer
Since Guild Wars 2 was released, Arenanet has kept its promise of releasing new content for players every month. For the month of Feb, they keep that promise rolling by releasing a trailer to show the new content for this month - Guild Missions.
The content this February is coming on February 26. The big feature is the addition of Guild Missions, giving guilds something to do together. Doing these missions give the guild merits, which can be used to unlock new perks and banners for the guild to use. There will be five mission types on release:
- Guild Bounty – Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons and have all sorts of tricks up their sleeves to resist arrest!
- Guild Trek – Think you know Tyria? Well the Tyrian Explorer’s Society has a challenge for you! Find the list of locations before time runs out.
- Guild Challenge – These challenges leverage our existing event system but are specifically geared to require multi-group, coordinated play to succeed. So gather your guild and see if you’re up to the challenge!
- Guild Rush – Test your skills with a mad dash over harrowing terrain, traps, and other hidden dangers. Just remember, there’s safety in numbers!
- Guild Puzzle – It’s a puzzle and a jumping challenge all in one! This mission type requires multi-group coordination as well as individual jumping skills to get to the treasure at the end.
Guild Wars 2 on sale until February 25
To top it all off, the digital copy and digital deluxe copy of the game is 30% off until the 25th. if you ever though of getting the game, now is the best time.
I was an avid player for the first three weeks of Guild Wars 2, but with the many games releasing that year, I had to stop playing to give time for other games. But thanks to the constant updating from ArenaNet, there's always something new to check out, making it very easy for me to log in after a long break. I loved the game already as is, and adding the free content every month makes it even worth the investment.
[Source: Guild Wars 2 site]
Dragon War Garand Gaming Headset Unboxing
Unboxing of the Dragon War Garand Gaming Headset. Sorry for the terrible video angle.
I think the full name of this headset is Dragon War G-HS-001 Garand Gaming Headset. Got this at Datablitz for 1595php. It's pretty darn cool. This headset offers a 5.1 Surround Sound and the 4-in-1 means that the headset works on PS3, Xbox360, Wii, PC and Mac. I guess you could say that this is a 5-in-1.
Going Old School #3: Rival Schools
Migoy and Bud are United By Fate to face each other in the highschool fighting arena known as Rival Schools!
With no training whatsoever and only relying on our childhood memories of this game. Migoy and Bud engage in 2 on 2 vs action with a variety of highschool students and faculty members in this awesome old school fighting game. Capcom, please bring Rival Schools back!




