Disney closes LucasArts division, Star Wars 1313 now halted
With Disney now owning everything Star Wars when aquiring LucasArts and LucasFilm for Billions of dollars, the third person shooter Star Wars 1313 has his development halted when Disney announced the closing of LucasArts. An end of an era, and a missed opportunity with 1313.
Kotaku was informed from a source this afternoon that the chances of Lucas licensing out 1313 are very slim. The odds are "effectively zero," the source said.
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
With the studio no more, Star Wars 1313 is pretty much officially cancelled. The third-person shooter that mad its debut in last year's E3 wowed many including myself seeing the Star Wars license in a different light. I loved the idea of having a third-person shooter in the Star Wars universe, but I guess that concept will be forever buried.
Want to see what could have been? Check out the sweet demo shown last E3 below.
[Source: GameInformer]
Playstation Plus subscribers getting Demon Souls for free this April
If there's one game that would make PlayStation Plus worth every penny, that is Demon Souls. An RPG that brought something fresh to the genre while making us cry from the countless deaths trying to progress. If you have PS Plus and haven't tried Demon Souls, I highly urge you start downloading and start the pain. You will love and hate it I assure you.
From Software's latest series is a good breather for people looking for something different. If you want a challenge with interesting combat mechanics, go for Demon Souls then try out its sequel Dark Souls for more punishment.
If Demon Souls is really not what you're looking for, Sony still has more to offer this April. Subscribers can look forward to downloading Soul Calibur: Broken Destiny, Malicious, Labyrinth Legends, and Zombie Tycoon 2: Brainhov's Revenge during this month.
[Source: PS Blog US]
Pick 5: Problems with Downloadable Content
Lets face it, Downloadable Content(DLC) are everywhere in video games nowadays. No matter what, you will be bothered with new DLC promos and free ones to "enhance" your experience in a given game.Some are great, like the added content giving 2-3 more hours into your game time, but most of them are completely useless or flat-out done poorly. DLC is fairly new, and it will get better in time, but there are just very bad practices that make DLC a waste at times.
Downloadable content already on the damn disc

Yea, I'm talking about you Capcom. There's a reason why it's called "Downloadable Content", its content made after completing the final product, which is then purchased separately and then downloaded to include in your game. But when the added content is already finished and is actually on the disc? Do we really have to pay for it? It really feels like I'm paying for it twice if it's on the disc.
Big example is of course Capcom's approach with their DLC's. On the release of Street FIghter X Tekken, I guess they didn't realize that there are people in the world that actually look into the game disc files to hopefully find something useful. well, they struck gold when they noticed that all the planned DLC characters are already on the disc and is actually playable, with only a simple code to unlock(which is pretty much what you're buying, the key). Capcom got a lot of bad rep from this one and they keep saying that it's still not complete. Well, don't add it in the disc then, and don't say complete because we see footage of the characters very much playable. bad Capcom, bad.
Map packs are always overpriced

I love competitive online games like Call of Duty or Battlefield. It can be quite relaxing at times and at first, I was excited to "enhance" my experience by buying a couple of map packs. Well, I never did in either of my purchase of either Call of Duty or any game that has 'Team Deamatch' because it turns out to be a waste in a couple of months. Thanks to the yearly release of the popular Call of Duty and whatever FPS game EA cooks up for that year, buying map packs feel like a waste to be honest. It's hard to justify a $15 bundle with 5 new maps when I have a lingering thought that a new game will be released next year. You also lose a good portion of players flocking over to the next best thing making you regret your purchase even more. Plus, these map packs come out more expensive that any other DLC.
Season Pass DLC can be a risk at times

Get the season pass now and get the first 5 DLC for free when released. That's pretty much the gist of what a Season Pass does in most games. Getting the pass comes out cheaper than buying the DLC one by one, that's the catch, but sometimes some of the DLC included in the pass maybe something you might not want, or simply just suck. A lot of big titles do this now like Assassin's Creed or Uncharted. I remember the pass for Uncharted 3 and looking back, I was pretty thankful I didn't get pulled into buying it. Why? because all I wanted is the coop DLC, I'm not interested in the rest.
But this method of releasing DLC isn't so bad, some can just be risky and pointless. Best application of the Season Pass? The Walking Dead game. An episodic game series that has the game divided into 5 episodes. It makes sense in getting the pass if you want the game, and you need all 5 anyway to get the most of every episode since choices get carried over.
Content that shouldn't be DLC's in the first place

I have this theory that some studios literally hold off 10% of the full game for DLC. As much as they say all DLC is done after the completion of the original content, we all know that's a load of bull. Two games come into mind that supports my theory. First, Mass Effect 3. As much as I loved the game and series, the day-one DLC that gives you an extra squad member and additional mission felt like it shouldn't be placed as exclusive content. Why? Well, because it's Shepard finding the last living Prothean and knowing their history a bit more is a pretty big deal. Mass Effect fans will agree with me on this, and for those that don't and haven't played that DLC, you are missing out, which is why it should have been added into the full game.
The second that comes into mind is with the worst Resident Evil game I've ever played. Resident Evil: Operation Raccoon City has this free DLC that includes a campaign of the other Spec Ops team that entered Raccoon City when all hell broke loose. What's the problem? Well it felt like they made it DLC just because the content wasn't ready. It's hard for me to think Capcom would allow DLC like that to go free, and I was right because additional missions had a price tag on them. if only the Echo Six campaign was included int the original game, maybe it would have been a better game...nah who am I kidding.
Some pre-order DLC incentives are useless

True story, and this is actually based on my latest purchase, which was Tomb Raider. Let's have a look at my free DLC shall we?
- Additional "Agility" upgrade for Lara Croft - Additional multiplayer map "Shanty Town" - Tomb Raider Combat Strike Pack, which includes "Animal Instinct" and "Headshot Reticle" skill upgrades and the "Pistol Burst" and "Pistol Silencer" weapon upgrades.
Granted, the added map is pretty cool, but the rest is literally obtainable if you actually play the damn game. Why call it DLC? Additional "Aglility" upgrade? It's an actual upgrade in the game and the DLC just unlocks it for you for free? Awesome. Can't you give me a golden pistol at least? That would be pretty cool...I think. I'm also not that interesting in skins, especially for my first playthrough since I'd like to see the game in its original state, that's just me I guess.
As much as they are called "DLC incentives", most of them are usually cosmetic and I'd rather have a free mug or something at least. Some pre-order DLC are exclusive, but usually they become available for purchase anyway in a few months. So it comes out a lie, but you won't care really since you have already forgotten.
In the future, Downloadable Content will get better eventually. It's inevitable, thanks to the world slowly evolving in a digital format. Some are actually good like Red Dead Redemption's Undead Nightmare DLC, now that's "added content". Or How Gearbox Software does their DLC for Borderlands 1 and 2. But there are some that are just really bad and question some studio's if they even know the meaning of DLC. Right now, it feels like another way to get a quick buck, and the sad part is we occasionally take the bite. So hopefully in the future, majority of the added content released will actually be worth it.
Thief Announcement Trailer
Thief, or once called Thief 4, has it's planned announcement trailer leaked a day earlier. You really can't keep anything under wraps for too long with the internet on the case, so we get to see the first cinematic trailer for Thief a bit earlier than expected. Have a look quick! Before Square Enix does anything to the video.
Thief is an official reboot of the Thief franchise, it's a next-gen title and is being developed over at Eidos Montreal(Deus Ex: Human Revolution). Garret and his bow returns in 2014 on PC, PlayStation 4, and "other next-gen consoles", which pretty means the Xbox 360 successor that Microsoft hasn't revealed yet.
Bioshock Infinite Live Stream
So I caved in and got Bioshock Infinite brand new on Black Saturday (since the malls were open).
Now I thought of doing a full playthrough of it on our youtube channel but I'm not the greatest FPS player and I know that there are a lot of things to see in Bioshock Infinite and I know that I would spend a lot of time just running around looking for stuff which would make a boring video.
Instead I plan to live stream the whole game on our twitch.tv channel. Sure the quality won't nearly be as good as compared to properly captured footage but my new PC is better suited for running xsplit so hopefully (even with my lower upload speed) the quality will be better than my previous attempts at live streaming.
So far I've played around 6 hours of the game and the story is very intriguing which makes me want to keep on going.
If I don't get to stream my complete playthrough (due to internet problems and what not) then I'm going to at least try to get the majority of my Bioshock Infinite experience live streamed which will then be archived on youtube.