Respawn Monday #21: Dragon’s Dogma 2 is a Much Better Game Even Without Dark Arisen
Returning to Dragon’s Dogma 2 in 2026 has changed my opinion of Capcom’s action RPG. Better fast travel and thrilling combat make the base game a much better experience, even before diving into Dark Arisen.
The New Street Fighter Movie Did Everything Right
The new live-action Street Fighter movie gets the franchise right with incredible fight choreography, 2D animated sequences, and references that longtime fans will appreciate.
Respawn Monday #20: Dragon’s Dogma is Feeling Good in 2026
Dragon's Dogma 2 feels better in 2026. After 10 hours back in Capcom's action RPG, I'm enjoying its improved fast travel, smoother performance, and challenging new dungeons in the Dark Arisen expansion.
Marathon October 2026 Refresh - Promising, But Still Lacking
Bungie's October 2026 refresh gives Marathon's economy a much-needed reset, but the extraction shooter still has major problems that hold it back.
Respawn Monday #19: RuneScape Dragonwilds isn’t Blowing Me Away
I’ve spent over 10 hours with RuneScape: Dragonwilds, taking on its survival challenges alone on Hard mode. It’s a fun game, but its slow progression has me wondering if it can keep me hooked.
Respawn Monday #18: Onimusha: Way of the Sword is Game of the Year Material
20 hours into Onimusha: Way of the Sword, I’m seriously impressed by its combat, especially the satisfying detail behind its parry system. Some thoughts on Capcom’s latest for Respawn Monday #18.
Respawn Monday #17: Still Processing the Madness that is Control: Resonant
Control: Resonant had me slowing down to explore every corner of its strange version of Manhattan. After finishing the game at my own pace, here are some thoughts on Remedy's latest for Respawn Monday #17.
Control: Resonant Review-in-Progress: 30+ Hours of Weird Science
After more than 30 hours with Control: Resonant, Remedy’s strange open-world adventure continues to surprise me with its bizarre world, rewarding exploration, chaotic combat, and weird science. This is a review-in-progress because I don't want to rush the game just to meet the embargo.
Ubisoft Philippines: A Studio Ready for Bigger Things
Ubisoft Philippines has come a long way since it was established 10 years ago. From humble beginnings to now being equipped with a capable team of developers, the studio tour I participated in showed where they are a decade later, and how their efforts resulted in what we see in certain parts of Assassin’s Creed: Black Flag Resynced.
Respawn Monday #16: Jean Fart Gas and Onimusha Goodness
This week’s Respawn Monday looks at the bizarre Marvel’s Wolverine “fart gas” debate and why Onimusha: Way of the Sword’s parry system is so satisfying.
Respawn Monday #15: The Blood of Dawnwalker Movement Bug and How Time Works
The Blood of Dawnwalker’s 30-day time system adds pressure to every quest and decision, while a frustrating movement bug continues to bother me.
Respawn Monday #14: Call of Duty Modern Warfare 4 Beta and My Return to Rainbow Six Siege
This week on Respawn Monday, I spent five hours with the Call of Duty: Modern Warfare 4 beta before returning to Rainbow Six Siege after three years away.Call of Duty Modern Warfare 4 Beta and My Return to Rainbow Six Siege